Chris Lena, senior producer on End of Nations at publisher Trion Worlds, told me the developers want to "take away all the crap" from real-time strategy games. Making End of Nations a free-to-play title is in line with that goal, but the studio also wants to attract a larger potential audience - and keep them engaged.Īccessibility is one part of that equation. End of Nations developer Petroglyph Games still employs some developers who worked on the original Command & Conquer games at Westwood Studios, but the company recognizes that it has to modernize the real-time strategy game for today's market.
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